Presentation for the Summer School at ZKM | Karlsruhe: TIME³
25.08.2025



Hi!
Nice to meet you all and thanks for this opportunity, happy to be here at the legendary ZKM.
My name is Grisha Tsvetkov, 37 years old
Interdisciplinary artist with background in Motion Design.
Motion Design
Work as motion designer for more than 15 years.
Worked in different studios and advertising agencies for clients like Disney Channel, Citibank, Olmeca, Ballantine's, Tele2, Haier, Sanofi and others.
Developed and led a seasonal 3-month Masa Motion Design course, integrating After Effects and Cinema 4D to educate students in the core practices of animation and post-production.
Main Software: After Effects Cinema 4D Octane
Advertising industry burnout
In 2020 I realized that working on briefs and commercials was becoming harder. It was difficult to apply my skills and vision only within the limits of advertising tasks. This burnout pushed me to begin an ArtTech master’s degree and to search for another direction. I started to develop my own practice and shift my focus toward an artist career path
Plaundaphone
PLA (Polylactic acid) + sound = PLAund
plaund + phone= plaundophone
concept
Plaundophone is a sound installation that reimagines the vinyl record player.
Disks made from recycled plastic feature unique color patterns, which act as triggers for sound events.
A video camera captures the patterns in real time, transforming them into generative sound.
Each disk, crafted from granules of recycled plastic, is unique, featuring its own original color pattern.
The interaction of color and sound creates an immersive experience, where visuals translate into auditory sensations.
This dynamic interplay invites viewers to explore a new perception of sound, as if hearing the colors themselves.
Currently I develop several main directions in my practice:




Audio Reactive Animation and Projection Mapping
I create visual systems where the image or its animation is generated directly from FFT sound spectrum analysis.
This process deepens immersion into music and supports it visually.
The animation becomes not only synchronized but inseparable and connected from the sound experience.
Software: TouchDesigner
Resolume
TiXl



UnderPlastic
The project is dedicated to plastic bags as both material and cultural artifact. Collected and transformed into thermal collages, they reveal the graphics, design and local traces embedded in everyday packaging. Through cutting and heat-pressing, the bags gain new space and a visual voice.











Post Pointillism
I was fascinated by LiDAR scans and began to explore their aesthetics. The point becomes a basic module, linking digital scans with the history of pointillism.
I record scans on a personal level, as objects of memory and remembrance. In the future I hope to find a physical embodiment for these works.
To describe this practice, I use the terms: Post Pointillism Point Cloud Photography Cloudism
Point clouds create a hybrid visuality that merges documentation and abstraction.
To me, this appears as a blend of virtual and real space, a wide range of viewpoints available within a single captured scene.


Am I part of nature?
At some point, technology might reach a level where it questions if it is part of the natural world, just as we do now. By scanning our environment, we try to capture its edges, explore the connections between its parts, and feel its wholeness.
The video art explores the interaction between technological and natural elements. Audio combines field recordings of nature with sound of electromagnetic fields.